Track: Global Business Management Education
Abstract
In the age of globalization, the management of a global team with diverse backgrounds is one of the biggest challenges to an organization to gain competitive advantages in the global markets (SHRM, 2020). To ingratiate the need to meet the expectations of the international labor market and requirements of the organization in a global world, global business management education needs to provide students with skills and abilities to be able to successfully collaborate and work in diverse global teams in order to surmount language and cultural barriers, which hinder team building and effective communication in global teams (Chen et al., 2021).
Advances in Mixed Reality (MR) enable interdisciplinary teams across the globe to work collaboratively on projects requiring technical and engineering skills. MR merges the real environment and virtual environment to provide a hybrid platform for interaction through manipulating virtual objects by using realistic gesture-based interaction. The visualization of 3D models on real or larger scales enables realistic and intuitive experiences while enabling individuals to remotely collaborate as teams. MR also enables remote meetings with virtual avatars displayed in the vision which benefits global team collaboration with people around the world.
We propose a research study to measure the effectiveness of MR in helping learners develop collaborative skills in global engineering teams. Specifically, we will design an MR simulation in which teams composed of three members work remotely to complete engineering-related tasks in real-time, applying their technical knowledge, skills, and abilities while developing team skills such as knowledge sharing, debriefing, and feedback exchange (Crans, et al., 2021). Prior to participation in the simulation, a pre-test is given to each team member which includes items related to simulation content to measure their knowledge, their existing team experiences, their familiarity with MR and other immersive platforms, and their perceptions around remote team work. The simulation is composed of an introduction, a training, and a simulation. The introduction section serves as an orientation for the team to get familiar with the MR environment by practicing necessary MR hand gestures and interaction functions. Upon successful completion of this part, participants move to work together to assemble a technical machine model. Instructions to assemble the model are provided in the training section, including video, animated 3D models, and text explanations of the machine parts. When the model assembly is completed, collaborative work is required to run the machine built as part of the simulation. The simulation section enables team members to engage in hands-on collaborative activities related to the operation of the machine. As part of the data collection, participant interactions and conversations will be recorded while biometric sensors will be used for eye-tracking and heart rate. At the completion of the simulation, they will engage in qualitative self-report reflections about their experiences in the simulation. Two weeks after the completion of the simulation, they will be given a posttest. The results of the proposed research will provide new insights as to the affordances of this new innovative technology in advancing business management education.