1st GCC International Conference on Industrial Engineering and Operations Management

Engineering Education Gamification: A Framework and Learners’ Satisfaction Measurement on Case Study of Engineering Ethics Topic

Mostafa Fawzy, Muslih Alzahrani, AHMED ALSUWAILEH & Mostafa Fawzy
Publisher: IEOM Society International
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Track: Global Engineering Education (GEE)
Abstract

Nowadays, using traditional technique for delivering engineering education is not fulfilling the market requirements (Phade et al., 2019; Zhao et al., 2019). Gamification is a trend in education where Virtual Reality (VR) technology could be part of it (FUJIMOTO,SHIGETA & FUKUYAMA, 2016). In addition, engineers are required to have continuous education due to their work needs. Engineering ethics as a fundamental topic for both engineers & engineering students use to be explained using traditional education method. According to the Saudi National Anti-Corruption Commission “Nazaha”, 69% of employees did not read their codes of ethics, where 85% of the employees did not receive any training course regarding to their work or the Nazaha’s code of ethics. This study focuses on investigating the acceptance level of gamification in engineering education in Saudi Arabia. This work used the course about professional ethics for engineers as a case study. For this research, a survey is conducting. The results illustrate that gamification might enhance learning experience. In addition, it shows that the traditional way of delivering the topic affected the students understanding level. Furthermore, the traditional method reduced the participants’ enjoyment level. This research will be extended to the implementation of gamification on engineering ethics.

Published in: 1st GCC International Conference on Industrial Engineering and Operations Management, Riyadh, Saudi Arabia

Publisher: IEOM Society International
Date of Conference: November 26-28, 2019

ISBN: 978-1-5323-5951-4
ISSN/E-ISSN: 2169-8767