Track: Modeling and Simulation
Abstract
Learning English from childhood needs to be done to get a generation that has good English skills because children have a relatively easier and faster time to learn something. Therefore, the right interactive English learning method which can be easily understood by children needs to be applied. To realize interactive English learning, an English learning method is needed in the form of a media application using Android-based Augmented Reality (AR) technology to help children learn English. By utilizing AR technology, it is hoped that the English learning process for children will not only become more interactive but also be more independent. The AR method used is the Marker less Augmented Reality method, with this method the user no longer needs to use a marker to display digital elements. The objects that can be scanned consist of 10 objects, namely elephants, bears, tigers, camels, rhinos, bananas, apples, pears, oranges, and watermelons. Based on the results of the study, it can be concluded that the application runs according to the plan, so Augmented Reality with the marker less method can be applied for learning English.