Track: Engineering Education
In general, learning media is widely used to share needed information, especially for the health of people with diabetes. Still, few people can understand health education for people with diabetes, and special attention is needed for sufferers, especially the elderly, to maintain a lifestyle of food, drink, and exercise. Lack of understanding in health discussions and insight often causes many people with diabetes to experience complications of other diseases, so in this study, we used interactive media to support health understanding by using design thinking approach technology that can make it easier for sufferers to understand diabetes because of a direct approach with sufferers. The design thinking method has five stages, empathize, define, ideate, prototype, and test, which are carried out to help solve problems by adjusting to the needs of sufferers and used as a reference in application development. The final stage of this research is to test respondents to determine whether the solutions applied can solve the patient's problems. The test was carried out using a questionnaire given to 50 respondents from the general public with complaints of diabetes symptoms, giving a calculation result of 80.2% agreeing that respondents felt helped by the AyoSehat application. Suggestions for further research are necessary additions that include the presentation of more comprehensive information about diabetes and a feedback feature for users to make it easier to understand, and further updates are needed.
Keywords: Interactive Media, Design Thinking, Diabetes, Sugar Levels