Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder characterized by difficulty sustaining attention and concentration, which can hinder children’s learning processes in inclusive educational settings. Based on observations and interviews at an elementary school, it was found that the learning materials and methods used failed to effectively capture the attention of students with ADHD during the learning process. This study aims to design the educational board game “Playtensia of the Jungle” as an interactive learning tool to help improve the concentration of elementary school-aged children with ADHD. The design process was conducted using the Quality Function Deployment (QFD) method to capture user needs into technical product specifications. The research was conducted through field observations, interview with teacher, literature reviews, and expert validation. The design results indicate that the board game was developed with consideration for ergonomic, safety, visual, and sensory stimulation aspects appropriate for children with ADHD, including the use of attractive color elements, letter-arranging activities, and interactive audio features. Based on the results of media expert validation, the board game design was deemed suitable as a supplementary learning tool capable of increasing children’s interest and engagement in the learning process. Thus, “Playtensia of the Jungle” has the potential to become an innovative learning tool that can be used both at school and at home to help train the concentration of children with ADHD in a fun and adaptive way.
Keywords
ADHD, educational board games, students' concentration, learning materials, Quality Function Deployment.