In Bangladesh, traditional education often struggles to sustain student engagement and motivation. This study explores how gamification using points, leaderboards, challenges, and real-time feedback can transform learning experiences. Based on a survey of over 1,500 students, nearly 90% reported prior exposure to gamified learning, and over 99% of those expressed a desire to continue. Statistical analysis shows gamification significantly boosts motivation, participation, and learning satisfaction, especially among students who face challenges in conventional classrooms. Deeper findings reveal that higher engagement is positively linked to stronger study motivation, and students who perceive learning as competitive or feel they retain knowledge better also report higher perceived value in their education. Although some students noted limited direct academic impact, most found gamified environments more interactive, enjoyable, and confidence-building. These insights highlight gamification’s potential to shift learners from passive recipients to active participants and offer practical guidance for educators and policymakers to design more engaging and inclusive education systems.
Published in: 8th IEOM Bangladesh International Conference on Industrial Engineering and Operations Management, Dhaka, Bangladesh
Publisher: IEOM Society International
Date of Conference: December 20
-21
, 2025
ISBN: 979-8-3507-4441-5
ISSN/E-ISSN: 2169-8767