The integration of haptic feedback into Virtual Reality (VR) environments has opened new possibilities for enhancing user immersion, control, and experiential learning. This study presents a performance assessment of two haptic gloves within a custom-developed VR training application, with implications for advancing engineering education. Undergraduate students participated in a structured experimental framework encompassing theoretical conceptualization and practical application phases, using VR simulations to complete predetermined tasks with different haptic gloves. A paired samples t-test revealed a statistically significant difference in task completion times between Glove A and Glove B, t(31) = 2.43, p = .021, with participants completing tasks significantly faster using Glove B (M = 36.22 sec, SD = 13.84) compared to Glove A (M = 51.63 sec, SD = 28.63). The findings highlight that glove design significantly impacts task efficiency, offering valuable insights for glove selection in VR-based education and training contexts. Additionally, the study emphasizes the dual educational benefits: student developers gained hands-on experience in VR and haptic integration, while user students improved spatial awareness and task coordination. Future work will expand the evaluation to include the Manus Prime 3 and bHaptics TactGlove to provide a comprehensive comparison across multiple glove technologies. These results aim to inform the adoption of haptic technologies for more immersive and effective learning environments in engineering education.
Performance Assessment of Haptic Gloves in VR Training Applications Implications for Engineering Education
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