11th Annual International Conference on Industrial Engineering and Operations Management

Game Learning based Android for Trauma Healing in Post Disaster Children in Disaster Area in Banyumas Regency

Muhamad Chairul Basrun Umanailo
Publisher: IEOM Society International
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Track: Case Studies
Abstract

The purpose of this study is the use of Android-based learning games for trauma healing in disaster areas after disasters. Referring to the objectives to be achieved, this research program is designed with a "Qualitative Research" approach, which is a study that describes the behavior of certain people, events or places in detail and in depth. Research results: this research was conducted in Klahang village, Sokaraja District, Banyumas Regency. Where there was a fire accident at the Bakso stall next to the Al Quran Education Place (AEP) during the learning process. This makes the children traumatized. There are 34 children who are studying at AEP. Of the 34 children there were 14 children who were used as research respondents. Trauma experienced there are three levels, namely mild, moderate and severe. After requesting a research permit from the Village Head and the local RT Head, the research began from 18 August to 18 September 2019. The data collection process began from 24 August to 14 September 2019 at the AEP teacher's home. The observation process was carried out for 7 days. Conclusion: this learning game is effective for overcoming learning in disaster areas and for reducing trauma in post-disaster children

Published in: 11th Annual International Conference on Industrial Engineering and Operations Management, Singapore, Singapore

Publisher: IEOM Society International
Date of Conference: March 7-11, 2021

ISBN: 978-1-7923-6124-1
ISSN/E-ISSN: 2169-8767