Track: Undergraduate Research Competition
Abstract
Gamification tools are integrated into learning management systems (LMS) as an instrument to help increase students' motivation and engagement in class. These tools include badges, rewards, achievements, leaderboards, and others. This study used the mixed methods of research to determine the appropriate gamification tools for selected Industrial Engineering (IE) courses in a higher education institution (HEI) and determined students' acceptance of the use of these tools. Literatures indicated that Achievements and Rewards tools could be utilized in all of the courses. Similarly, the Technology Acceptance Model (TAM) results showed that gamification tools generated positive responses because of their usefulness and ease of use. However, students lack the intent to use the gamification tools. For the students to use the gamification tools, they need to exhibit a confident attitude in using them. This study's findings could be used as a basis for designing and evaluating the gamification tools available in various LMS.