Track: Modeling and Simulation
Abstract
Online learning at the IT-Vocational High School (ITVHS) during a pandemic is considered less successful. A factor influencing this is the lack of student feedback. Various methods have been implemented to increase student interest and self-efficacy. One of them is STEAM method with a constructivist approach. STEAM has emerged as a new learning method due to developing STEM to meet the learning needs of students in science, technology, engineering, art, and mathematics. Art elements aim to increase creativity, innovation, and interest, promoting problem-solving skills and other cognitive interests. The constructivism approach makes students more dominant in their own learning. The finding in this article is exploring the use of the STEAM method combined with a constructivist approach, so it can improve several aspects of self in student’s achievement. This paper reviews several studies in the field of STEM and STEAM education with a systematic review to evaluate the contemporary implementation of STEAM and how to it in teaching and learning. The meta-analysis will be used as the basis for research on the integration of the STEAM method with student basic competencies using a constructivism approach in online learning. The population in this research will be take in IT-VHS. The integration of this model will be applied to Graphic Design course with the aim of being able to stimulate students in practical activities to be more active, independent, creative, and collaborate well with fellow students.