3rd North American International Conference on Industrial Engineering and Operations Management

An Analysis on the Role of Computer Graphics and Animation in Zimbabwean Film Industry

Fortunate Tatenda Mauyakufa
Publisher: IEOM Society International
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Track: Case Studies
Abstract

The film industry has been shifting and advancing in a manner that even actors can now be substituted with robots or animated cartoons to represent human beings in a film production. Artificial sceneries are now difficult to distinguish from realistic place. Computer graphics and animation have greatly affected the operations of film production globally and proven to be an inevitable source that create and enhance realistic images and sound in films that are of a real environment. Because of its flexibility, most audiences are now interested in scientific films, and similar genres which highly use computer graphics and animation. The introduction of computer has also increased demand for many digitalized and online platforms for such films. This study focuses on the existence of computer graphics and use of animation in Zimbabwean film and television production. The paper will trace the development of computer graphics and animation, and its future prospects. Presently, the Zimbabwean film industry has been less appealing to most Zimbabwean audience leaving the industry less competitive.

Published in: 3rd North American International Conference on Industrial Engineering and Operations Management, Washington D.C., USA

Publisher: IEOM Society International
Date of Conference: September 27-29, 2018

ISBN: 978-1-5323-5946-0
ISSN/E-ISSN: 2169-8767