Abstract
Background: Exploring the dynamics of team interactions and performance metrics within organizational
simulations, this study delves into the intricacies of collaborative endeavors. Through the utilization of
wearable sensors and Open Badges, a multi-round simulation was orchestrated, with the initial phase
simulating a flawed sales process. Key performance indicators such as Throughput, Lead Time, and Query
Rate were scrutinized alongside a detailed tracking of participant communications.
Objective: The study seeks to measure the influence of communication patterns on performance metrics
and team cohesion throughout the business simulation, with a particular emphasis on the optimization stage
following the initial phase.
Method: Equipped with wearable sensors, participants navigated through the business simulation game
while their interactions were meticulously recorded. Sociometric Badges were used to record data on the
face-to-face interaction, tonal conversational variation and physical proximity of the teams following the
briefing phase of the business simulation game. Through data collection and analysis, communication
frequencies, durations, and their impact on objective performance metrics were examined.
Results: The study highlights that communication patterns, particularly active participation and cross-team engagement, significantly impact performance in simulation-based learning environments, while demographic factors showed no significant effects.
Noteworthy, teams engaging with neighboring counterparts during optimization generated approximately
30% more solution proposals. Additionally, equitable participation in discussions proved pivotal in
fostering successful solution development.
Contribution: This study enriches our comprehension of the intricate interplay between communication
dynamics, performance metrics, and team synergy within simulated organizational contexts. The
implications underscore the role of communication strategies and inclusive participation in achieving
optimal performance within business simulation games.