Track: Information Systems and Management
Abstract
The vertiginous growth experienced in the use of mobile devices is evidenced in that 53% of the population in Latin America uses the internet through any technological equipment; At the same time, it has meant that e-learning in the field of teaching promotes the appearance of m-learning in turn with the availability of millions of applications for the end user. However, there is no Standardized Methodology under which such mobile applications are built. This research aims to propose a set of guidelines and techniques that facilitate the design and construction of web-based mobile applications for mobile devices. In order to achieve this objective, a methodology is proposed which consists of experimenting with source collections, designed for PC web pages, making an evaluation and carrying out a standardization, so that in the end valid guidelines are obtained for learning objects based on Web for mobile devices. We cite theoretical references PMBOK (2010), KANBAN (2013), SCRUM (2011). In conclusion, it was possible to propose a methodological guide that covers the necessary techniques and guidelines that allow the good design and construction of mobile applications of high quality oriented to m-learning, guaranteeing the success and acceptance of the end user.