Track: Design and Analysis
This research provided a solution to raise awareness of Indonesian folklore to the early working age group (15–24 according to indexmundi.com). To confront the lack of awareness of Indonesian folklore, authors developed a game that revolves around Indonesian folklore named Eden Eternal which mainly tell the tale of Bandung Bondowoso on Candi (temple) Prambanan folklore. The purpose behind Eden Eternal is to make games that fun and educational at the same time. The game is developed using Agile-Extreme Programming methodology and Nielsen-Molich Heuristic to have user interface (UI) that is friendly towards users and provide meaningful experiences (user experiences [UX]) while they are playing the game. The implementation of Eden Eternal shows a positive outcome. 95.45% of the respondents participated in the post questionnaires provided with perfect scores and show more knowledgeable and interest towards Indonesian’s folktales.
Games, Awareness, Folklore, User Interface and User Experience.