Track: Design and Analysis
Abstract
Personal hygiene is crucial for each human being as they have their way of maintaining them daily. While one person can maintain their hygiene, they are still prone to diseases that others can spread. Performing daily hygiene is mostly about habit. Habit is a settled or regular tendency or practice, especially one that is hard to give up. To change from one habit to another, we need a constant reminder. The development of information technology provides a more convenient way to do reminder activities. Apps such as Habit Tracker, Sure Wash, and Epic To-Do List are available freely in Google Play Store and Apple AppStore. Although many gamified reminder applications exist, most of them only work on one individual. While for daily hygiene, the problem is not only the individual habits but also the society. This study improved the awareness of personal hygiene by building gamification software. We use the Octalysis framework to analyze and design the software, using three levels: data collection, calculation, and analysis from 47 respondents using the Octalysis 8 core drive measurement. The evaluation period was carried out for 14 days using 30 respondents by analyzing Pre-test Vs. Post-test using HMSAM. Finally, this study showed a significant increase in changes in daily personal hygiene with an average of 82%, which concluded that a mobile application equipped with a reminder feature for particular groups could trigger other people to do the same.