Abstract
As a part of developing the growth of creative industrials in Indonesia, the development of new Creative Hubs has become a progressive trend almost every year as the British Council research team found its significant growth between 2005 and 2010 in Indonesia. It became one of government and private sectors focus in enlarging the creative industry as it offers comprehensive functions and almost no boundaries for development. In regards of this, the Creative Hubs needs to be able to support the industries in their works and by which, its need to be optimized appropriately in purpose to be well-functioned. Thus, this study aims to obtain aspects that can be applied in Creative Hubs, as a creative space, in supporting the talents in their works by taking qualitative research method with empirical approaches such as comparative studies through journals followed by questionnaire results study. This study found there are different kind of responses when humans were experiencing a room with different kind of aspects such as emotional changes by using a specific colour or comfortable sensation when surrounded with wooden material. In which, the result of this research is a brief description of aspects that can be optimized in Creative Hub to support the user’s creative behaviour. By it means, this research can be used as guidelines for designing Creative Hub or a similar creative space that can support users’ creative behaviour which will support creative industry growth. Thus, marking sustainable architecture goals by sustainable development.
Keywords
Creative Space, Creative Industry, Creative Behaviour, Architecture, Comparative Study, Design Guidelines, Behaviour, Creative Hub, Sustainable Development