2nd Indian International Conference on Industrial Engineering and Operations Management

Analyzing Digital Game Distribution in Gaming Industry: A case study

Eric Blancaflor & Jan Martin San Miguel
Publisher: IEOM Society International
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Abstract

The current situation of the gaming industry, as well as the effects of e-commerce on traditional gaming products commerce, will be discussed in this paper. Its goal is to see if e-commerce will someday supplant the traditional method of purchasing games. Previously, gamers had to go to a gaming store to buy a physical copy of the game. With the advent of e-commerce, game companies are promoting the use of a digital copy. We'll look at the economic tradeoffs between the two methods of acquiring computer-based games, as well as the impact they have on the people who buy them and their preferences. We would have figured out how the gaming industry has changed at the end of this study. How it got there and how it affects gaming industry stakeholders.

Published in: 2nd Indian International Conference on Industrial Engineering and Operations Management, Warangal, India

Publisher: IEOM Society International
Date of Conference: August 16-18, 2022

ISBN: 978-1-7923-9160-6
ISSN/E-ISSN: 2169-8767