Track: Information Systems and Information Technology
Abstract
The Covid-19 pandemic has brought major changes in Indonesia, one of which is people's shopping habits. People are more likely to use digital media. Marketplace is the main thing that people use to shop, thereby reducing their mobility out of the house and for the practicality and safety of themselves and their families against the threat of the Covid-19 virus. When viewed from the seller's side, there are also many sellers who have been affected by the Covid-19 pandemic, especially SMEs in East Java, so that making Marketplace applications using Flutter technology can help people sell and market their products.
Keywords
Covid-19 pandemic, marketplace application, economic growth, flutter, SMEs