5th European International Conference on Industrial Engineering and Operations Management

Design and Development BINEKA: A Platformer 2D Game for Learning Indonesian Language

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Track: Modeling and Simulation
Abstract

In this era, the usage of game-based language learning is common. This is caused by the habits of students who are curious about the existence of games in their daily lives. This study outlines the procedures and methodology for designing and developing 2D game platforms for Indonesian language instruction. The problem-defining, genre-designing, theme-designing, gameplay-designing, and game-functionality-testing phases of this game's development. During the early stages of development of a 2D platformer game for Indonesian language study, positive findings were obtained.

Published in: 5th European International Conference on Industrial Engineering and Operations Management, Rome, Italy

Publisher: IEOM Society International
Date of Conference: July 26-28, 2022

ISBN: 978-1-7923-9161-3
ISSN/E-ISSN: 2169-8767