Track: Modeling and Simulation
Abstract
In this era, the usage of game-based language learning is common. This is caused by the habits of students who are curious about the existence of games in their daily lives. This study outlines the procedures and methodology for designing and developing 2D game platforms for Indonesian language instruction. The problem-defining, genre-designing, theme-designing, gameplay-designing, and game-functionality-testing phases of this game's development. During the early stages of development of a 2D platformer game for Indonesian language study, positive findings were obtained.